1.4.1-141-g02b0d960b
Load visualisation presets in the viewport's GL context Double-clicking a preset loaded it straight from a Qt slot, so projectM created the preset's framebuffers while some other context was current. Using them in the viewport's context on the next frame corrupted the heap on NVIDIA and crashed on Windows (#7471). Defer the load to the next frame. Co-Authored-By: Claude Opus 5 <noreply@anthropic.c…