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The theme of this release is developer experience and performance. We've removed a lot of paper cuts in the api with quick and easy ways to do what you want. Actors can now have a default graphic and/or material set in their constructor! Debug Draw has had a huge improvement, both in performance, and visual fidelity through the browser extension! Offscreen, Tilemaps, Realistic Collisions, and more…
===:clipboard: PR Checklist :clipboard:=== 📌 issue exists in github for these changes 🔬 existing tests still pass 🙈 code conforms to the style guide 📐 new tests written and passing / old tests updated with new scenario(s) 📄 changelog entry added (or not needed) ================== Relates to #3627 Changes: Updated flappy bird tutorial with a note regarding expected behavior of bug when the bird die…
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
feat: Add better debug settings add some nicer collision group stuff update tilemap test update body test
Discussed in Discord. This adds a tooltip indicator when the user clicks the share button. See video (in the video it looks like on hover, but its actually on click): CleanShot.2025-12-15.at.18.00.28.mp4 Also fixed up pathing for the playground templates, again. Its like I've never heard of relative links before..
fix: flip lookup in fromSpriteSheet to resolve repeated sprite sheet …
docs: Add text quality information add another playground add mount visible
No issue, but discussed in Discord. Closes # Changes: Adds an intersection observer so embedded Playgrounds can optionally mount after they come into view Can be seen on this preview page: https://fix-playground-intersection.excaliburjs.pages.dev/docs/physics