v20.12.0
Added State: a "pixelate" transition, state.transition("pixelate", color, duration, size): the screen breaks into growing blocks and comes back sharp. Skipped on Canvas Fixed Rendering: with subPixel off, each draw snaps to whole pixels once, where it lands, the same on Canvas, WebGL and WebGPU (#1765). Something at a fractional position can draw one pixel over Camera: with subPixel off, worldView…