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Stride

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Stride AI v4.4.1

Stride 4.4.1

What's Changed Auto-generated; a maintainer may hand-edit. 🎮 Graphics & Rendering Direct3D 12 games no longer need Windows Developer Mode to use the Agility SDK. It now works on Windows 10, games ship it in a D3D12 folder next to the executable, and Game Studio loads it too (@xen2, #3627) MSAA now works on Vulkan and Direct3D 12, and is no longer turned off on iOS (@xen2, #3552, #3636) Indirect dr…

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Stride AI v1.0.4

Stride CLI 1.0.4

What's Changed Auto-generated; a maintainer may hand-edit. 🌙 Nightly builds New --nightly option for stride sdk available, stride sdk install, stride sdk update and stride upgrade. Nightly builds are now only picked when you pass --nightly, even if you also pass --prerelease. stride sdk install --nightly and stride sdk update --nightly add the nightly feed to your NuGet.config, the same way the la…

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Stride AI v6.0.7

Stride Launcher 6.0.7

What's Changed Auto-generated; a maintainer may hand-edit. 🌙 Nightly builds Turning on Show nightly builds of Stride now asks you to confirm first. The prompt explains that nightly builds aren't signed or tested as much as releases, and that project upgrades might not be fully tested, so back up your projects before opening them with a nightly (@xen2, 4de8c24) A nightly row now has a What's new bu…

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Stride AI v6.0.6

Stride Launcher 6.0.6

What's Changed Auto-generated; a maintainer may hand-edit. 🚀 Launcher New "Show nightly builds of Stride" option in the launcher settings (the gear in the title bar). Turn it on to try the latest development builds of Stride without leaving the launcher. Turning it off hides them again, but nightlies you already installed stay in the list. Nightly builds have their own rows in the version list, ma…

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Stride AI v6.0.5

Stride Launcher 6.0.5

What's Changed Auto-generated; a maintainer may hand-edit. 🚀 Launcher Remove from list now removes a project from every Game Studio version it's listed under. Before, projects opened with dev builds or with an unknown version stayed in the list. (@xen2, dc2bacc) Older launchers added an outdated package feed (packages.stride3d.net / packages.xenko.com, from the Xenko 3.0 era) to your NuGet setting…

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Stride AI v4.4.0

Stride 4.4.0

Stride 4.4 is one of the largest updates the engine has received in years, with roughly 3200 commits since the previous version! The main focus of this release was on modernization and reach, which includes much more stable Vulkan and Direct3D 12 backends, support for non-Windows platforms no longer being experimental and an overhaul of the shader compiler. This update also includes many exciting…

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Stride AI v6.0.4

Stride Launcher 6.0.4

What's Changed Auto-generated; a maintainer may hand-edit. 🐧 Cross-platform / CLI / Build Fixed uninstalling the launcher via winget or other silent-uninstall tools: the installer now registers a quiet uninstall command, so uninstalling no longer requires elevation prompts that those tools can't answer (@xen2, dd9ebaf) Full Changelog: launcher/6.0.3...launcher/6.0.4

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Stride AI v6.0.3

Stride Launcher 6.0.3

What's Changed Auto-generated; a maintainer may hand-edit. 📦 Setup / Uninstall Uninstalling now asks whether to also remove the installed Stride versions, instead of always deleting them; choose "Keep" if you plan to reinstall. Silent uninstalls (msiexec /qn, or when run with no desktop session, e.g. through management tools like Intune) skip the prompt and leave the versions in place (@xen2, 3b50…

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Stride AI v4.4.3

Stride samples 4.4.3

For Stride engine 4.4.0. What's changed in the Stride samples No sample changes since the previous samples release. Full samples changelog: samples/4.4.2...samples/4.4.3

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Stride AI v6.0.2

Stride Launcher 6.0.2

What's Changed Auto-generated; a maintainer may hand-edit. 🚀 Launcher Fixed self-updates that require a full reinstall: the new installer is now saved to disk as it downloads instead of being held entirely in memory first, so the download no longer times out or fails on slower connections (@xen2, 027d59a) 🔧 Under the hood The launcher's requests for release notes, news, documentation links and the…

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Stride AI v6.0.1

Stride Launcher 6.0.1

What's Changed Auto-generated; a maintainer may hand-edit. The launcher has been rewritten from WPF to Avalonia, a cross-platform UI framework. This release is still Windows-only (@Kryptos-FR, #3276) A visual refresh now makes the launcher follow the Fluent 2 design language (@Jklawreszuk, #3383) A new settings gear lets you switch themes as well as opt-in to beta updated for the launcher (@xen2,…

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Stride AI v4.4.0-beta9

Stride 4.4.0-beta9

What's Changed Auto-generated; a maintainer may hand-edit. 🎮 Graphics When the graphics device is lost (a driver crash, driver update, or the GPU being removed), Stride no longer tries to silently recover, which used to leave things in a broken state. It now fails cleanly with a clear error, the same way Unreal and Godot handle it, and Game Studio shows the problem, offers to save, and restarts yo…

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Stride AI v4.4.2

Stride samples 4.4.2

For Stride engine 4.4.0-beta9. What's changed in the Stride samples Add missing animation assets for Guard Punch and Guard Idle (123c18a) Full samples changelog: samples/4.4.1...samples/4.4.2

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Stride AI v1.0.3

Stride CLI 1.0.3

What's Changed Auto-generated; a maintainer may hand-edit. 📦 Project templates & content Samples, starter projects, and asset packs are now versioned and released on their own schedule instead of being tied to the engine version, so stride new always installs the exact matching content instead of guessing which version to use, and content fixes can ship without waiting for a new engine release. If…

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Stride AI v4.4.0-beta8

Stride 4.4.0-beta8

What's Changed Auto-generated; a maintainer may hand-edit. 🎮 Graphics & Shaders Fixed several cases on Vulkan where the GPU wasn't properly synchronized: reading from a render target or depth buffer, writing to a buffer from a compute shader and reading it later, and using a swap chain image right after acquiring it. These could cause rare rendering glitches or crashes; the test suite now also run…

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Stride AI v4.4.1

Stride samples 4.4.1

For Stride engine 4.4.0-beta8. What's changed in the Stride samples Fix mannequin foot twisting 180 during jump loop (4b49890) Update templates and sample code to better support pausing (#3355) (765c7fb) Full samples changelog: samples/4.4.0...samples/4.4.1

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Stride AI v4.4.0

Stride samples 4.4.0

For Stride engine 4.4.0-beta8. What's changed in the Stride samples Delete unused ThirdPersonPlatformer resources (323ca78) Fix background for material shader demo (#3415) (5aaec4d) MaterialPackage: MaterialModel opts out of material deduplication (d94e5ea) Samples solution: drop the stray DefaultStartup from BepuSample.Windows (2f019c9) SpaceEscape: BackgroundInfo.Holes is serialized again (4fca5…

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Stride AI v4.4.0-beta7

Stride 4.4.0-beta7

What's Changed Auto-generated; a maintainer may hand-edit. 🐧 Cross-platform / CLI / Build You can now target a newer .NET release (such as .NET 11) in your game project without waiting for Game Studio to catch up: Game Studio and the asset compiler detect the newer target and restart themselves on it automatically, and if the right .NET SDK isn't installed you get a clear message telling you what…

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Stride AI v1.0.2

Stride CLI 1.0.2

What's Changed Auto-generated; a maintainer may hand-edit. 🛠️ Crash Reporting The CLI now catches its own crashes and lets you send an anonymized report to help diagnose the problem, with nothing ever sent without your explicit confirmation. A new stride crash command lets you list, view, and send saved crash reports (@xen2, #3348) 📦 Project Templates stride new can now add optional asset packs (b…

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Stride AI v4.4.0-beta6

Stride 4.4.0-beta6

Highlights Crash reporting for the Stride tools Game Studio, the CLI, and the asset compiler can now catch their own crashes, both managed exceptions and native access violations, and offer to send an anonymized report. Nothing is sent without you clicking Send, and a report can be reviewed in full before it goes anywhere. When the asset compiler crashes during a build, the failing asset is identi…

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Stride AI v4.4.0-beta5

Stride 4.4.0-beta5

✨ Highlights Further work on the Vulkan API. This release addresses another batch of bugs that were introduced with the recent rewrite of the Vulkan renderer. We have also updated the requirement for Vulkan to version 1.3 in order to improve performance. This change may break support for some older devices, so make sure to update your graphics drivers! Improvements to replacement assets. In case y…

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Stride AI v4.4.0-beta4

Stride 4.4.0-beta4

🧩 Assets & Build Fixed the generator that creates typed asset URL constants (the Assets class Stride generates so your code can reference project assets without hardcoding path strings). It now identifies each asset by its file extension instead of opening and reading every asset file's contents — so builds are faster and assets are no longer occasionally missed or given the wrong type. (9eef715b1…

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Stride AI v4.4.0-beta3

Stride 4.4.0-beta3

Stride 4.4.0-beta3 Highlights 📦 Per-package asset URLs and namespacing Assets now live under a rooted, per-package address like /MyGame/UI/Title or /MyPlugin/Effects/Foo instead of a single flat pool shared by everything you reference. Each package owns its own namespace, and you can use another package's assets by name in the same way you using a C# namespace. Libraries turn on namespacing automa…

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Stride AI v1.0.1

Stride CLI 1.0.1

What's changed in the Stride CLI stride: run the asset compiler via dotnet off Windows (fixes #3256) (a5fa509) Full CLI changelog: cli/1.0.0...cli/1.0.1

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Stride AI v4.4.0-beta2

Stride 4.4.0-beta2

What's Changed 🎮 Vulkan & Direc3D12 You can pick the graphics API right from the UI now: Game Studio itself can render with a chosen backend via Settings → Environment → Graphics API (Game Studio only) Each Windows game project can select its own Graphics API from the package build settings in the property grid ⚙️ Physics fix: CharacterComponent handedness by @Eideren in #3253 fix: CharacterCompon…

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Stride AI v1.0.0

Stride CLI 1.0.0

What's changed in the Stride CLI Stride.Cli: add generate-legacy-shader-code for 4.0-4.3 projects (e0677b5) Stride.Cli: add 'sdk available' and auto-install target in 'upgrade' (eaab5e2) stride: prefer marked-compatible template packages over newer unmarked ones when resolving --version (2a2ada8) Full CLI changelog: cli/1.0.0-beta1...cli/1.0.0

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Stride AI v4.4.0-beta1

Stride 4.4.0-beta1

Full Changelog: cli/1.0.0-beta1...releases/4.4.0-beta1 What's Changed 🎉 New Features feat: Add unit tests in Core to increase coverage by @Kryptos-FR in #2967 feat: Allow to link native library with lld on Windows by @Kryptos-FR in #3045 feat: ImageElement can rotate the image by @laske185 in #3039 feat: Refactor old build system into a proper Sdk by @Kryptos-FR in #3085 feat: Add more unit tests…

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Stride AI v4.3.0.2507

v4.3.0.2507

Stride contributors are thrilled to announce the release of Stride 4.3, now fully compatible with .NET 10 and leveraging the latest enhancements in C# 14. Read the full blog post here Announcing Stride 4.3 or release notes. A massive thank you to the open-source Stride community for your dedicated contributions. What's Changed 🎉 New Features fix: Add mouse wheel delta to virtual button by @Acissat…