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Stride

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Stride AI v4.4.0-beta7

Stride 4.4.0-beta7

What's Changed Auto-generated; a maintainer may hand-edit. 🐧 Cross-platform / CLI / Build You can now target a newer .NET release (such as .NET 11) in your game project without waiting for Game Studio to catch up: Game Studio and the asset compiler detect the newer target and restart themselves on it automatically, and if the right .NET SDK isn't installed you get a clear message telling you what…

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Stride AI v1.0.2

Stride CLI 1.0.2

What's Changed Auto-generated; a maintainer may hand-edit. 🛠️ Crash Reporting The CLI now catches its own crashes and lets you send an anonymized report to help diagnose the problem, with nothing ever sent without your explicit confirmation. A new stride crash command lets you list, view, and send saved crash reports (@xen2, #3348) 📦 Project Templates stride new can now add optional asset packs (b…

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Stride AI v4.4.0-beta6

Stride 4.4.0-beta6

Highlights Crash reporting for the Stride tools Game Studio, the CLI, and the asset compiler can now catch their own crashes, both managed exceptions and native access violations, and offer to send an anonymized report. Nothing is sent without you clicking Send, and a report can be reviewed in full before it goes anywhere. When the asset compiler crashes during a build, the failing asset is identi…

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Stride AI v4.4.0-beta5

Stride 4.4.0-beta5

✨ Highlights Further work on the Vulkan API. This release addresses another batch of bugs that were introduced with the recent rewrite of the Vulkan renderer. We have also updated the requirement for Vulkan to version 1.3 in order to improve performance. This change may break support for some older devices, so make sure to update your graphics drivers! Improvements to replacement assets. In case y…

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Stride AI v4.4.0-beta4

Stride 4.4.0-beta4

🧩 Assets & Build Fixed the generator that creates typed asset URL constants (the Assets class Stride generates so your code can reference project assets without hardcoding path strings). It now identifies each asset by its file extension instead of opening and reading every asset file's contents — so builds are faster and assets are no longer occasionally missed or given the wrong type. (9eef715b1…

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Stride AI v4.4.0-beta3

Stride 4.4.0-beta3

Stride 4.4.0-beta3 Highlights 📦 Per-package asset URLs and namespacing Assets now live under a rooted, per-package address like /MyGame/UI/Title or /MyPlugin/Effects/Foo instead of a single flat pool shared by everything you reference. Each package owns its own namespace, and you can use another package's assets by name in the same way you using a C# namespace. Libraries turn on namespacing automa…

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Stride AI v1.0.1

Stride CLI 1.0.1

What's changed in the Stride CLI stride: run the asset compiler via dotnet off Windows (fixes #3256) (a5fa509) Full CLI changelog: cli/1.0.0...cli/1.0.1

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Stride AI v4.4.0-beta2

Stride 4.4.0-beta2

What's Changed 🎮 Vulkan & Direc3D12 You can pick the graphics API right from the UI now: Game Studio itself can render with a chosen backend via Settings → Environment → Graphics API (Game Studio only) Each Windows game project can select its own Graphics API from the package build settings in the property grid ⚙️ Physics fix: CharacterComponent handedness by @Eideren in #3253 fix: CharacterCompon…

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Stride AI v1.0.0

Stride CLI 1.0.0

What's changed in the Stride CLI Stride.Cli: add generate-legacy-shader-code for 4.0-4.3 projects (e0677b5) Stride.Cli: add 'sdk available' and auto-install target in 'upgrade' (eaab5e2) stride: prefer marked-compatible template packages over newer unmarked ones when resolving --version (2a2ada8) Full CLI changelog: cli/1.0.0-beta1...cli/1.0.0

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Stride AI v4.4.0-beta1

Stride 4.4.0-beta1

Full Changelog: cli/1.0.0-beta1...releases/4.4.0-beta1 What's Changed 🎉 New Features feat: Add unit tests in Core to increase coverage by @Kryptos-FR in #2967 feat: Allow to link native library with lld on Windows by @Kryptos-FR in #3045 feat: ImageElement can rotate the image by @laske185 in #3039 feat: Refactor old build system into a proper Sdk by @Kryptos-FR in #3085 feat: Add more unit tests…

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Stride AI v4.3.0.2507

v4.3.0.2507

Stride contributors are thrilled to announce the release of Stride 4.3, now fully compatible with .NET 10 and leveraging the latest enhancements in C# 14. Read the full blog post here Announcing Stride 4.3 or release notes. A massive thank you to the open-source Stride community for your dedicated contributions. What's Changed 🎉 New Features fix: Add mouse wheel delta to virtual button by @Acissat…

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Stride AI

vsix/19

automatically created by TeamCity VCS labeling build feature

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Stride AI v4.2.1.2485

v4.2.1.2485

We're excited to announce a new update to the Stride game engine, featuring numerous fixes and improvements across multiple areas. This release includes 55 commits and 244 file changes from 17 contributors since the last version, highlighting the amazing dedication and efforts of our community and contributors. A huge thank you to all contributors, including the new contributors: @C0dingSteve, @ME…

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Stride AI v4.2.1.2442

v4.2.1.2442

We're excited to announce a new update to the Stride game engine, featuring numerous fixes and improvements across multiple areas. This release includes 61 commits and 443 file changes from 17 contributors since the last version, highlighting the amazing dedication and efforts of our community and contributors. Thank you to all contributors, including the new contributors @laske185, @MikhailArsent…

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Stride AI v4.2.0.2381

v4.2.0.2381

What's Changed 🎉 New Features feat: Run core tests on Linux by @Kryptos-FR in #2659 feat: Enable to build WPF projects outside windows by @Jklawreszuk in #2661 🧠 Core refactor: Nullable and Modernization for Core Presentation projects by @Kryptos-FR in #2654 refactor: Nullable and Modernization for Core Assets projects by @Kryptos-FR in #2658 💪 Other Changes fix: Ensure teleporting bodies notify b…

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Stride AI v4.2.0.2374

v4.2.0.2374

Thank you to all contributors, including the new contributors ClamEater14 and net2cn. What's Changed 🧠 Core chore: Refactor service usage following the changes introduced in PR #2599 by @Eideren in #2600 refactor: Nullable and Modernization for Stride.Core. & Stride.Core.AssemblyProcessor by @Kryptos-FR in #2639 refactor: Nullable and Modernization for Core projects by @Kryptos-FR in #2643 📦 Asset…