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JetBrains Rider (.NET Tools)

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From GDScript to GDExtensions: One IDE for Your Godot Code

JetBrains has been a Platinum sponsor of the Godot Foundation since August 2025, and we’ve renewed our sponsorship into 2027. Over the past year, Rider has expanded its Godot support to cover GDScript, C#, and C++ GDExtensions in one place. It’s free for non-commercial use, including hobby projects, learning, open source, and content creation. At […]

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JetBrains GameDev Day 2026: Watch the Recordings

Missed JetBrains GameDev Day 2026, or want to revisit your favorite sessions? All the recordings are now available on YouTube! On September 28, we brought together game developers, engineers, and industry experts for a full day of technical talks, live demos, and discussions about the tools and challenges shaping modern game development. From Epic’s open-source […]

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dotInsights | October 2026

Did you know? The System.Threading.Interlocked class provides atomic operations on shared variables, so multiple threads can update them safely without a lock. Welcome to dotInsights by JetBrains! This newsletter is the home for recent .NET and software development related information. 🔗 Links Here’s the latest from the developer community. ☕ Coffee Break Take a break […]

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JetBrains Rider (.NET Tools) IDE v2026.2.3

Rider 2026.2.3 Is Released!

Rider 2026.2.3 brings AI performance analysis to the Monitoring tool window and fixes an issue with the AI Agent Setup widget on Windows. You can update directly from the IDE, through the Toolbox App, or by downloading the latest version from our website. AI performance insights from the Monitoring tool window Now you can ask […]

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JetBrains Rider (.NET Tools) IDE v2026.2.2

Rider and ReSharper 2026.2.2 Are Out!

We’ve released version 2026.2.2 of ReSharper, Rider, and .NET tools. You can install this update from inside the tools themselves, through the Toolbox App, or on our website. Here’s what’s new in this update. Rider 2026.2.2 AI Agent Setup widget We’ve recently added a wide range of features to help you work with coding agents […]

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dotInsights | September 2026

Did you know? Fun fact: The C# compiler (Roslyn) is open source and written in C#. It exposes APIs to analyze and generate code. Welcome to dotInsights by JetBrains! This newsletter is the home for recent .NET and software development related information. 🔗 Links Here’s the latest from the developer community. ☕ Coffee Break Take […]

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JetBrains Rider (.NET Tools) IDE v2026.3

The Rider 2026.3 Early Access Program Is Open

The first Early Access build for Rider 2026.3 is now available! It includes rainbow brackets, an easier way to set data breakpoints, a new Game Development plugin category, and filters in code completion. You can get the build from our website or through the Toolbox App. Here’s a look at what’s new. Rainbow brackets: You […]

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Register Now for JetBrains GameDev Day 2026

Every game starts with an idea. Getting it into production means navigating code, tools, pipelines, performance bottlenecks, architectural trade-offs, and all the small decisions that only reveal their consequences once a project begins to scale. On September 28, JetBrains GameDev Day returns with a full day of practical talks for people building games, engines, tools, […]

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JetBrains Rider (.NET Tools) IDE v2026.2.1

Rider 2026.2.1 and ReSharper 2026.2.1 Are Here!

Our first minor update for the 2026.2 release cycle is ready to download. Here’s what’s new. Rider Rider 2026.2 put AI-assisted development front and center, and v2026.2.1 keeps that momentum going: The refactoring-code skill, bundled in JetBrains Rider Median task time before: 157.9s → after: 26.6s 83% faster Cost per solved task before: USD 0.52 […]

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JetBrains .NET Day Online 2026: Register Now

A free, online event for the .NET community. JetBrains .NET Day Online 2026 takes place on Wednesday, October 7. Expect a day of practical talks, live demos, and real-world lessons from community speakers and the JetBrains .NET team. One thing is different this year: the event was two days last time, and this year it’s […]

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dotInsights | August 2026

Did you know? Ever wondered why C# uses the semicolon to terminate a statement? Obviously it comes from the C/C++ heritage it shares with other languages like Java, but where did C get it from? That would be Algol, where the semicolon was used to separate statements. But why the semicolon? In natural language grammar, […]

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JetBrains Rider (.NET Tools) IDE v2026.2

Rider 2026.2: IDE Intelligence for AI Agents, Faster Performance, and Spectacular Game Dev Updates

Rider 2026.2 opens up the IDE’s own intelligence to your AI coding agents, so they work from real project knowledge instead of reconstructing it from files and terminal output. A new set of agent skills covers testing, profiling, refactoring, and official Microsoft .NET workflows, and GitHub Copilot now joins the lineup as a natively integrated […]

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JetBrains Rider (.NET Tools) IDE v2026.2

ReSharper 2026.2: AI Agent Freedom in Visual Studio, .NET Debugging for VS Code, and More

ReSharper 2026.2 takes the first step toward ACP-based agent support in Visual Studio, starting with Junie in Preview. This is the beginning of an open AI ecosystem for .NET developers: your choice of agents and models, connected through a single protocol, paired with the code intelligence ReSharper is known for. The release also extends ReSharper’s […]

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JetBrains Rider (.NET Tools) IDE v2026.2

Rider 2026.2 Release Candidate Is Out!

The Rider 2026.2 Release Candidate is ready for you to try. This upcoming release opens the IDE’s own intelligence to your AI coding agents, brings GitHub Copilot in natively, and delivers a wave of performance gains across both .NET and game development. Rider 2026.2 makes debugger launch and branch switching noticeably faster, speeds up Unreal […]

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JetBrains Rider (.NET Tools) IDE v2026.2

ReSharper 2026.2 Release Candidate Released!

The ReSharper 2026.2 Release Candidate is ready for you to try. This release takes the first step toward ACP-based agent support in Visual Studio, starting with Junie in Preview, and sharpens everyday C# development with better analysis, refactoring, and .editorconfig integration. It also brings broader tool support in Out-of-Process mode and continued C++ language work. […]

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JetBrains GameDev Days 2026 – Call for Speakers

JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world. We’re looking for speakers who are excited to share their knowledge, experience, lessons learned, tools, or creative approaches with the gamedev community. About GameDev […]

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dotInsights | July 2026

Did you know? The using keyword has two completely different meanings. You can use it to import classes from different namespaces at the top of a file, or to ensure deterministic cleanup in a method body. It’s not the only keyword that has multiple meanings. See how many you can think of. Welcome to dotInsights […]

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Your JetBrains IDE Expertise, Now on LinkedIn

Every developer has tools they rely on daily. The workflows they’ve built around them, the ways they’ve learned to move faster, debug smarter, and write better code – that kind of hands-on experience can be hard to put into words. We’re collaborating with LinkedIn to make it easier for you to showcase your expertise with […]