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JetBrains Rider (.NET Tools)

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JetBrains Rider (.NET Tools) IDE v2026.2.2

Rider and ReSharper 2026.2.2 Are Out!

We’ve released version 2026.2.2 of ReSharper, Rider, and .NET tools. You can install this update from inside the tools themselves, through the Toolbox App, or on our website. Here’s what’s new in this update. Rider 2026.2.2 AI Agent Setup widget We’ve recently added a wide range of features to help you work with coding agents […]

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dotInsights | September 2026

Did you know? Fun fact: The C# compiler (Roslyn) is open source and written in C#. It exposes APIs to analyze and generate code. Welcome to dotInsights by JetBrains! This newsletter is the home for recent .NET and software development related information. 🔗 Links Here’s the latest from the developer community. ☕ Coffee Break Take […]

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JetBrains Rider (.NET Tools) IDE v2026.3

The Rider 2026.3 Early Access Program Is Open

The first Early Access build for Rider 2026.3 is now available! It includes rainbow brackets, an easier way to set data breakpoints, a new Game Development plugin category, and filters in code completion. You can get the build from our website or through the Toolbox App. Here’s a look at what’s new. Rainbow brackets: You […]

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Register Now for JetBrains GameDev Day 2026

Every game starts with an idea. Getting it into production means navigating code, tools, pipelines, performance bottlenecks, architectural trade-offs, and all the small decisions that only reveal their consequences once a project begins to scale. On September 28, JetBrains GameDev Day returns with a full day of practical talks for people building games, engines, tools, […]

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JetBrains Rider (.NET Tools) IDE v2026.2.1

Rider 2026.2.1 and ReSharper 2026.2.1 Are Here!

Our first minor update for the 2026.2 release cycle is ready to download. Here’s what’s new. Rider Rider 2026.2 put AI-assisted development front and center, and v2026.2.1 keeps that momentum going: The refactoring-code skill, bundled in JetBrains Rider Median task time before: 157.9s → after: 26.6s 83% faster Cost per solved task before: USD 0.52 […]

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dotInsights | August 2026

Did you know? Ever wondered why C# uses the semicolon to terminate a statement? Obviously it comes from the C/C++ heritage it shares with other languages like Java, but where did C get it from? That would be Algol, where the semicolon was used to separate statements. But why the semicolon? In natural language grammar, […]

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JetBrains Rider (.NET Tools) IDE v2026.2

Rider 2026.2: IDE Intelligence for AI Agents, Faster Performance, and Spectacular Game Dev Updates

Rider 2026.2 opens up the IDE’s own intelligence to your AI coding agents, so they work from real project knowledge instead of reconstructing it from files and terminal output. A new set of agent skills covers testing, profiling, refactoring, and official Microsoft .NET workflows, and GitHub Copilot now joins the lineup as a natively integrated […]

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JetBrains Rider (.NET Tools) IDE v2026.2

ReSharper 2026.2: AI Agent Freedom in Visual Studio, .NET Debugging for VS Code, and More

ReSharper 2026.2 takes the first step toward ACP-based agent support in Visual Studio, starting with Junie in Preview. This is the beginning of an open AI ecosystem for .NET developers: your choice of agents and models, connected through a single protocol, paired with the code intelligence ReSharper is known for. The release also extends ReSharper’s […]

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JetBrains Rider (.NET Tools) IDE v2026.2

Rider 2026.2 Release Candidate Is Out!

The Rider 2026.2 Release Candidate is ready for you to try. This upcoming release opens the IDE’s own intelligence to your AI coding agents, brings GitHub Copilot in natively, and delivers a wave of performance gains across both .NET and game development. Rider 2026.2 makes debugger launch and branch switching noticeably faster, speeds up Unreal […]

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JetBrains Rider (.NET Tools) IDE v2026.2

ReSharper 2026.2 Release Candidate Released!

The ReSharper 2026.2 Release Candidate is ready for you to try. This release takes the first step toward ACP-based agent support in Visual Studio, starting with Junie in Preview, and sharpens everyday C# development with better analysis, refactoring, and .editorconfig integration. It also brings broader tool support in Out-of-Process mode and continued C++ language work. […]

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JetBrains GameDev Days 2026 – Call for Speakers

JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world. We’re looking for speakers who are excited to share their knowledge, experience, lessons learned, tools, or creative approaches with the gamedev community. About GameDev […]

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dotInsights | July 2026

Did you know? The using keyword has two completely different meanings. You can use it to import classes from different namespaces at the top of a file, or to ensure deterministic cleanup in a method body. It’s not the only keyword that has multiple meanings. See how many you can think of. Welcome to dotInsights […]

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Your JetBrains IDE Expertise, Now on LinkedIn

Every developer has tools they rely on daily. The workflows they’ve built around them, the ways they’ve learned to move faster, debug smarter, and write better code – that kind of hands-on experience can be hard to put into words. We’re collaborating with LinkedIn to make it easier for you to showcase your expertise with […]

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dotInsights | June 2026

Did you know? The var keyword isn’t a keyword! It’s one of several “contextual” keywords in C#, and it only has special meaning when used to declare a variable. Try defining a class called var and see what happens to the rest of your codebase… Welcome to dotInsights by JetBrains! This newsletter is the home […]

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Deprecating dotMemory Unit

dotMemory Unit has long served as a unit testing framework for detecting memory issues in .NET code. We are grateful to everyone who has used it as part of their development and testing workflows. After careful consideration, we have decided to retire dotMemory Unit. The project will no longer receive active maintenance, compatibility updates, or […]