3.4.16
This is a stable bugfix release, with the following changes: Fixed loading BMP files with < 8 bits per pixel and odd widths Fixed the depth format sample count support check in the GPU API Fixed the SDL_QueryGPUFence() return value on Apple platforms Fixed textures being rendered with half opacity on PS2 Fixed windows staying on screen after SDL_Quit() on macOS Removed WM_TAKE_FOCUS from WM_PROTOC…